// // All information is proprietary to Image Space Incorporated. // // (c) 2004 Image Space Incorporated // All Rights Reserved. // // ENGINE SOUNDS (INTERNAL) VS_INSIDE_COAST_ENGINE_1=1.5,..\Vehicles\GridMotorsports\Sounds\643\643_IDLEOFF.wav VS_INSIDE_COAST_ENGINE_2=1.5,..\Vehicles\GridMotorsports\Sounds\643\643_LOWOFF.wav VS_INSIDE_COAST_ENGINE_3=1.5,..\Vehicles\GridMotorsports\Sounds\643\643_MEDOFF.wav VS_INSIDE_COAST_ENGINE_4=1.5,..\Vehicles\GridMotorsports\Sounds\643\643_HIGHOFF.wav // inside coasting VS_INSIDE_POWER_ENGINE_1=1.5,..\Vehicles\GridMotorsports\Sounds\643\643_IDLE.wav VS_INSIDE_POWER_ENGINE_2=1.5,..\Vehicles\GridMotorsports\Sounds\643\643_LOW.wav VS_INSIDE_POWER_ENGINE_3=1.5,..\Vehicles\GridMotorsports\Sounds\643\643_MED.wav VS_INSIDE_POWER_ENGINE_4=1.5,..\Vehicles\GridMotorsports\Sounds\643\643_HIGH.wav // ENGINE SOUNDS (EXTERNAL) VS_OUTSIDE_COAST_ENGINE_1=1.5,..\Vehicles\GridMotorsports\Sounds\643\643_IDLEOFF_EX.wav VS_OUTSIDE_COAST_ENGINE_2=1.5,..\Vehicles\GridMotorsports\Sounds\643\643_LOWOFF_EX.wav VS_OUTSIDE_COAST_ENGINE_3=1.5,..\Vehicles\GridMotorsports\Sounds\643\643_MEDOFF_EX.wav VS_OUTSIDE_COAST_ENGINE_4=1.5,..\Vehicles\GridMotorsports\Sounds\643\643_HIGHOFF_EX.wav VS_OUTSIDE_COAST_ENGINE_5=1.5,..\Vehicles\GridMotorsports\Sounds\643\643_MAXOFF_EX.wav VS_OUTSIDE_POWER_ENGINE_1=1.5,..\Vehicles\GridMotorsports\Sounds\643\643_IDLE_EX.wav VS_OUTSIDE_POWER_ENGINE_2=1.5,..\Vehicles\GridMotorsports\Sounds\643\643_LOW_EX.wav VS_OUTSIDE_POWER_ENGINE_3=1.5,..\Vehicles\GridMotorsports\Sounds\643\643_MED_EX.wav VS_OUTSIDE_POWER_ENGINE_4=1.5,..\Vehicles\GridMotorsports\Sounds\643\643_HIGH_EX.wav VS_OUTSIDE_POWER_ENGINE_5=1.5,..\Vehicles\GridMotorsports\Sounds\643\643_MAX_EX.wav *** BACKFIRE & SHIFT SOUNDS (INSIDE) *************************************************************************************** VS_INSIDE_SHIFT_UP_1=..\Vehicles\GridMotorsports\Sounds\1988\FX\GEAR_H_UP_1.wav VS_INSIDE_SHIFT_UP_2=..\Vehicles\GridMotorsports\Sounds\1988\FX\gear_change_up_3.wav VS_INSIDE_SHIFT_UP_3=..\Vehicles\GridMotorsports\Sounds\1988\FX\gear_change_up_3.wav VS_INSIDE_SHIFT_UP_4=..\Vehicles\GridMotorsports\Sounds\1988\FX\gear_change_up_2.wav VS_INSIDE_SHIFT_DOWN_1=..\Vehicles\GridMotorsports\Sounds\1988\FX\gear_change_down_1.wav VS_INSIDE_SHIFT_DOWN_2=..\Vehicles\GridMotorsports\Sounds\1988\FX\gear_change_down_1.wav VS_INSIDE_SHIFT_DOWN_3=..\Vehicles\GridMotorsports\Sounds\1988\FX\gear_change_down_2.wav VS_INSIDE_BACKFIRE_1=..\Vehicles\GridMotorsports\Sounds\1988\FX\BF1.wav VS_INSIDE_BACKFIRE_2=..\Vehicles\GridMotorsports\Sounds\1988\FX\BF1.wav VS_INSIDE_BACKFIRE_3=..\Vehicles\GridMotorsports\Sounds\1988\FX\BF2.wav VS_INSIDE_SPLUTTER=..\Vehicles\GridMotorsports\Sounds\1988\FX\BF8.wav BackfireAmount=6.9 SplutterAmount=4.5 *** BACKFIRE & SHIFT SOUNDS (OUTSIDE) *************************************************************************************** VS_OUTSIDE_SHIFT_UP_1=..\Vehicles\GridMotorsports\Sounds\1988\FX\GEAREX_UP_1.wav VS_OUTSIDE_SHIFT_UP_2=..\Vehicles\GridMotorsports\Sounds\1988\FX\GEAREX_UP_6.wav VS_OUTSIDE_SHIFT_UP_3=..\Vehicles\GridMotorsports\Sounds\1988\FX\GEAREX_UP_6.wav VS_OUTSIDE_SHIFT_UP_4=..\Vehicles\GridMotorsports\Sounds\1988\FX\GEAREX_UP_6.wav VS_OUTSIDE_SHIFT_DOWN_1=..\Vehicles\GridMotorsports\Sounds\1988\FX\GEAREX_DOWN_1.wav VS_OUTSIDE_SHIFT_DOWN_2=..\Vehicles\GridMotorsports\Sounds\1988\FX\GEAREX_DOWN_3.wav VS_OUTSIDE_SHIFT_DOWN_3=..\Vehicles\GridMotorsports\Sounds\1988\FX\GEAREX_DOWN_3.wav VS_OUTSIDE_BACKFIRE_1=..\Vehicles\GridMotorsports\Sounds\1988\FX\RUMBLEX_2.wav VS_OUTSIDE_BACKFIRE_2=..\Vehicles\GridMotorsports\Sounds\1988\FX\BF7.wav VS_OUTSIDE_BACKFIRE_3=..\Vehicles\GridMotorsports\Sounds\1988\FX\BF6.wav VS_OUTSIDE_Splutter=..\Vehicles\GridMotorsports\Sounds\1988\FX\HBADOWNSHIFT_3.wav BackfireAmount=6.9 SplutterAmount=5.5 *** ROAD SURFACE SOUNDS (INSIDE) *************************************************************************************** VS_INSIDE_ROADNOISE_DRY=..\Vehicles\GridMotorsports\Sounds\1988\FX\roadstones_in.wav VS_INSIDE_ROADNOISE_WET=..\Vehicles\GridMotorsports\Sounds\1988\FX\roadstones_in.wav VS_INSIDE_ROADNOISE_GRASS=..\Vehicles\GridMotorsports\Sounds\1988\FX\grassroll_in.wav VS_INSIDE_ROADNOISE_DIRT=..\Vehicles\GridMotorsports\Sounds\1988\FX\gravelroll_in.wav VS_INSIDE_ROADNOISE_GRAVEL=..\Vehicles\GridMotorsports\Sounds\1988\FX\gravelroll_in.wav VS_INSIDE_ROADNOISE_RUMBLESTRIP=Secondary\rumble_in.wav *** ROAD SURFACE SOUNDS (OUTSIDE) *************************************************************************************** VS_OUTSIDE_ROADNOISE_DRY=..\Vehicles\GridMotorsports\Sounds\1988\FX\roadroll_ex.wav VS_OUTSIDE_ROADNOISE_WET=..\Vehicles\GridMotorsports\Sounds\1988\FX\roadroll_ex.wav VS_OUTSIDE_ROADNOISE_GRASS=TMTires\grassroll_ex.wav VS_OUTSIDE_ROADNOISE_DIRT=TMTires\gravelroll_ex.wav VS_OUTSIDE_ROADNOISE_GRAVEL=TMTires\gravelroll_ex.wav VS_OUTSIDE_ROADNOISE_RUMBLESTRIP=Secondary\rumble_ex.wav *** SKID SOUNDS (INSIDE) *************************************************************************************** VS_INSIDE_TIRE_SCRUB=1.2,TMTires\scrub1_dry_in.wav VS_INSIDE_SKID_DRY=1.2,..\Vehicles\GridMotorsports\Sounds\GridMotorsports\skid2_dry_in.wav VS_INSIDE_SKID_WET=..\Vehicles\GridMotorsports\Sounds\1988\FX\skid2_dry_in.wav VS_INSIDE_SKID_GRASS=..\Vehicles\GridMotorsports\Sounds\1988\FX\grassskid_in.wav VS_INSIDE_SKID_DIRT=..\Vehicles\GridMotorsports\Sounds\1988\FX\gravelskid_in.wav VS_INSIDE_SKID_GRAVEL=..\Vehicles\GridMotorsports\Sounds\1988\FX\gravelskid_in.wav *** SKID SOUNDS (OUTSIDE) *************************************************************************************** VS_OUTSIDE_TIRE_SCRUB=..\Vehicles\GridMotorsports\Sounds\1988\FX\SC_dry_ex.wav VS_OUTSIDE_SKID_DRY=..\Vehicles\GridMotorsports\Sounds\1988\FX\SK_dry_ex.wav VS_OUTSIDE_SKID_WET=..\Vehicles\GridMotorsports\Sounds\1988\FX\SK_wet_ex.wav VS_OUTSIDE_SKID_GRASS=TMTires\grassskid_ex.wav VS_OUTSIDE_SKID_DIRT=TMTires\gravelskid_ex.wav VS_OUTSIDE_SKID_GRAVEL=TMTires\gravelskid_ex.wav *** CONTACT SOUNDS (INSIDE) *************************************************************************************** VS_INSIDE_SCRAPING=secondary\scrape_barrier_in.wav VS_INSIDE_HIT_WALL_1=..\Vehicles\GridMotorsports\Sounds\1988\FX\HIT_WALL_IN_1.wav VS_INSIDE_HIT_WALL_2=..\Vehicles\GridMotorsports\Sounds\1988\FX\HIT_WALL_IN_2.wav VS_INSIDE_HIT_WALL_3=..\Vehicles\GridMotorsports\Sounds\1988\FX\HIT_WALL_IN_3.wav VS_INSIDE_HIT_WALL_4=..\Vehicles\GridMotorsports\Sounds\1988\FX\HIT_WALL_IN_4.wav VS_INSIDE_HIT_WALL_5=..\Vehicles\GridMotorsports\Sounds\1988\FX\HIT_WALL_IN_5.wav VS_INSIDE_HIT_OTHERCAR_1=..\Vehicles\GridMotorsports\Sounds\1988\FX\HIT_VEH_IN_1.wav VS_INSIDE_HIT_OTHERCAR_2=..\Vehicles\GridMotorsports\Sounds\1988\FX\HIT_VEH_IN_2.wav VS_INSIDE_HIT_OTHERCAR_3=..\Vehicles\GridMotorsports\Sounds\1988\FX\HIT_VEH_IN_3.wav VS_INSIDE_HIT_OTHERCAR_4=..\Vehicles\GridMotorsports\Sounds\1988\FX\HIT_VEH_IN_4.wav VS_INSIDE_HIT_OTHERCAR_5=..\Vehicles\GridMotorsports\Sounds\1988\FX\HIT_VEH_IN_5.wav VS_INSIDE_HIT_CONE=MMG1991\FX\conehit.wav *** CONTACT SOUNDS (OUTSIDE) *************************************************************************************** VS_OUTSIDE_SCRAPING=secondary\scrape_barrier_ex.wav VS_OUTSIDE_HIT_WALL_1=..\Vehicles\GridMotorsports\Sounds\1988\FX\HIT_WALL_OUT_1.wav VS_OUTSIDE_HIT_WALL_2=..\Vehicles\GridMotorsports\Sounds\1988\FX\HIT_WALL_OUT_2.wav VS_OUTSIDE_HIT_WALL_3=..\Vehicles\GridMotorsports\Sounds\1988\FX\HIT_WALL_OUT_3.wav VS_OUTSIDE_HIT_WALL_4=..\Vehicles\GridMotorsports\Sounds\1988\FX\HIT_WALL_OUT_4.wav VS_OUTSIDE_HIT_WALL_5=..\Vehicles\GridMotorsports\Sounds\1988\FX\HIT_WALL_OUT_1.wav VS_outSIDE_HIT_OTHERCAR_1=..\Vehicles\GridMotorsports\Sounds\1988\FX\HIT_VEH_OUT_1.wav VS_outSIDE_HIT_OTHERCAR_2=..\Vehicles\GridMotorsports\Sounds\1988\FX\HIT_VEH_OUT_2.wav VS_outSIDE_HIT_OTHERCAR_3=..\Vehicles\GridMotorsports\Sounds\19881\FX\HIT_VEH_OUT_3.wav VS_outSIDE_HIT_OTHERCAR_4=..\Vehicles\GridMotorsports\Sounds\1988\FX\HIT_VEH_OUT_4.wav VS_outSIDE_HIT_OTHERCAR_5=..\Vehicles\GridMotorsports\Sounds\1988\FX\HIT_VEH_OUT_5.wav VS_OUTSIDE_HIT_CONE=..\Vehicles\GridMotorsports\Sounds\1988\FX\conehit.wav *** AMBIENT SOUNDS (INSIDE) *************************************************************************************** VS_INSIDE_LAUNCH_CONTROL_TOGGLE=10.0,..\Vehicles\GridMotorsports\Sounds\1988\FX\launch.wav VS_INSIDE_WIND_NOISE=..\Vehicles\GridMotorsports\Sounds\1988\FX\WINDroll_in.wav VS_INSIDE_ON_FIRE=secondary\fire_in.wav //VS_INSIDE_HORN=secondary\horn.wav *** AMBIENT SOUNDS (OUTSIDE) *************************************************************************************** VS_OUTSIDE_LAUNCH_CONTROL_TOGGLE=..\Vehicles\GridMotorsports\Sounds\1988\FX\launch.wav VS_OUTSIDE_WIND_NOISE=secondary\roadstones_ex.wav VS_OUTSIDE_ON_FIRE=secondary\fire_in.wav //VS_OUTSIDE_HORN=secondary\horn.wav VS_INSIDE_SEAT=..\Vehicles\GridMotorsports\Sounds\1988\FX\88seat.wav VS_INSIDE_MIRROR=..\Vehicles\GridMotorsports\Sounds\1988\FX\mirror.wav //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // ATTENUATION PARAMETERS //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ EngineRange=80.0 EngineShape=1.00 EngineAmbient=2.10 ShiftRange=30.0 ShiftShape=0.910 ShiftAmbient=1.00 OtherRange=25.0 OtherShape=1.0 OtherAmbient=1.00 //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // ENGINE VOLUME PARAMETERS //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ playerEngineVolumeMinimum=0.5 playerEngineVolumeThrottleFraction=1.0 playerEngineVolumeRevFraction=1.0 non-playerEngineVolumeMinimum=0.2 non-playerEngineVolumeThrottleFraction=0.7 non-playerEngineVolumeRevFraction=0.5 // ENGINE THROTTLE-POSITION MIX EngineLoadBlendInside=(0.1,0.9) // power sound starts to blend in at 30% throttle, coast sound blends out at 70% EngineLoadBlendOutside=(0.1,0.9) // power sound starts to blend in at 30% throttle, coast sound blends out at 70% //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // ENGINE LAYER RPM TUNING //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // This is the new style of data to describe engine revving. // It is based on the above data mapped to the RPMs 4250-17000, but // the minimum and maximums are absolute (instead of relative to natural). // The natural RPM = 4250 * (2 ^ (2 * original_natural)) // It is possible to do inside and outside sounds separately by using // the keywords "EngineRPMSoundInside" and "EngineRPMSoundOutside". EngRPMCoastInside=(0, 1.00, 4512.00, 3000.00) EngRPMCoastInside=(1, 3002.00, 9300.00, 4000.00) EngRPMCoastInside=(2, 8238.00, 12076.00, 8500.00) EngRPMCoastInside=(3, 10390.00, 18100.00, 10900.00) EngRPMCoastInside=(4, 13080.00, 17100.00, 13500.00) // power inside EngRPMPowerInside=(0, 1.00, 4570.00, 3000.00) EngRPMPowerInside=(1, 3002.00, 9300.00, 4000.00) EngRPMPowerInside=(2, 8000.00, 12500.00, 8627.7139) EngRPMPowerInside=(3, 10390.00, 18100.00, 10900.00) EngRPMPowerInside=(4, 13600.00, 16500.00, 14000.00) // coast outside EngRPMCoastOutside=(0, 250.00, 4150.00, 4103.5562) EngRPMCoastOutside=(1, 3120.00, 7990.00, 3980.2236) EngRPMCoastOutside=(2, 5000.00, 9500.00, 6627.7139) EngRPMCoastOutside=(3, 8000.00, 12200.00, 9800.6182) EngRPMCoastOutside=(4, 11500.00, 50000.00, 11500.00) // power outside EngRPMPowerOutside=(0, 250.00, 4150.00, 4153.5562) EngRPMPowerOutside=(1, 3120.00, 7990.00, 3980.2236) EngRPMPowerOutside=(2, 5000.00, 9500.00, 6627.7139) EngRPMPowerOutside=(3, 8000.00, 12200.00, 9800.6182) EngRPMPowerOutside=(4, 11500.00, 50000.00, 11500.00) // TRANNY-SAMPLE MIX VS_INSIDE_COAST_TRANNY_1=Howston\tw_soft_offlow.wav VS_INSIDE_COAST_TRANNY_2=Howston\tw_soft_offhigh.wav VS_INSIDE_POWER_TRANNY_1=Howston\tw_soft_onlow.wav VS_INSIDE_POWER_TRANNY_2=Howston\tw_soft_onhigh.wav VS_INSIDE_BRAKES_LOW=Rhez\brakes_low_in.wav // low-speed VS_INSIDE_BRAKES_HIGH=Rhez\brakes_high_in.wav // high-speed VS_OUTSIDE_BRAKES_LOW=Rhez\brakes_low_ex.wav // low-speed VS_OUTSIDE_BRAKES_HIGH=Rhez\brakes_high_ex.wav // high-speed // Note: all speeds are in meters/sec: 50.0 m/s = 112 mph = 180 kph // // Lower BrakePressure numbers will cause the volume to ramp up faster with // less applied pressure, and will be more steady at higher pressures. // Higher BrakePressure numbers will tend to make the volume more dependent // on applied pressure. // // Temperature effects on brake hiss volume are not implemented yet. BrakeRampSpeed=3.0 // volume ramps up to this speed BrakeBlendSpeeds=(8.0, 23.0) // blends between low- and high-speed brake hiss BrakeFadeSpeeds=(23.0, 42.0) // fades out high-speed brake hiss between these speeds BrakePressure=0.20 // defines how brake pressure affects brake hiss volume