// // All information is proprietary to Image Space Incorporated. // // (c) 2005 Image Space Incorporated // All Rights Reserved. // // ENGINE SOUNDS (INSIDE) VS_INSIDE_COAST_ENGINE_1=..\Vehicles\GridMotorsports\Sounds\A1GP\A1GP_idle.wav VS_INSIDE_COAST_ENGINE_2=..\Vehicles\GridMotorsports\Sounds\A1GP\A1GP_offlow.wav VS_INSIDE_COAST_ENGINE_3=..\Vehicles\GridMotorsports\Sounds\A1GP\A1GP_offhigh.wav VS_INSIDE_POWER_ENGINE_1=..\Vehicles\GridMotorsports\Sounds\A1GP\A1GP_idle.wav VS_INSIDE_POWER_ENGINE_2=..\Vehicles\GridMotorsports\Sounds\A1GP\A1GP_onlow.wav VS_INSIDE_POWER_ENGINE_3=..\Vehicles\GridMotorsports\Sounds\A1GP\A1GP_onhigh.wav VS_INSIDE_ENGINE_STARTING=..\Vehicles\GridMotorsports\Sounds\A1GP\A1GP_startup_in.wav // ENGINE SOUNDS (OUTSIDE) VS_OUTSIDE_COAST_ENGINE_1=..\Vehicles\GridMotorsports\Sounds\A1GP\A1GPex_idle.wav VS_OUTSIDE_COAST_ENGINE_2=..\Vehicles\GridMotorsports\Sounds\A1GP\A1GPex_offlow.wav VS_OUTSIDE_COAST_ENGINE_3=..\Vehicles\GridMotorsports\Sounds\A1GP\A1GPex_offhigh.wav VS_OUTSIDE_POWER_ENGINE_1=..\Vehicles\GridMotorsports\Sounds\A1GP\A1GPex_idle.wav VS_OUTSIDE_POWER_ENGINE_2=..\Vehicles\GridMotorsports\Sounds\A1GP\A1GPex_onlow.wav VS_OUTSIDE_POWER_ENGINE_3=..\Vehicles\GridMotorsports\Sounds\A1GP\A1GPex_onhigh.wav VS_OUTSIDE_ENGINE_STARTING=..\Vehicles\GridMotorsports\Sounds\A1GP\A1GP_startup_ex.wav /// BACKFIRE & SHIFT SOUNDS (INSIDE) VS_INSIDE_SHIFT_UP_1=..\Vehicles\GridMotorsports\Sounds\A1GP\A1GP_shift_up1_in VS_INSIDE_SHIFT_UP_2=..\Vehicles\GridMotorsports\Sounds\A1GP\A1GP_shift_up2_in VS_INSIDE_SHIFT_UP_3=..\Vehicles\GridMotorsports\Sounds\A1GP\A1GP_shift_up3_in VS_INSIDE_SHIFT_UP_4=..\Vehicles\GridMotorsports\Sounds\A1GP\A1GP_shift_up4_in // used ??? VS_INSIDE_SHIFT_DOWN_1=..\Vehicles\GridMotorsports\Sounds\A1GP\A1GP_shift_down1_in VS_INSIDE_SHIFT_DOWN_2=..\Vehicles\GridMotorsports\Sounds\A1GP\A1GP_shift_down1_in VS_INSIDE_SHIFT_DOWN_3=..\Vehicles\GridMotorsports\Sounds\A1GP\A1GP_shift_down2_in VS_INSIDE_BACKFIRE_1=..\Vehicles\GridMotorsports\Sounds\A1GP\A1GPin_bf VS_INSIDE_BACKFIRE_2=..\Vehicles\GridMotorsports\Sounds\A1GP\A1GPin_bf_1 VS_INSIDE_BACKFIRE_3=..\Vehicles\GridMotorsports\Sounds\A1GP\A1GPin_bf_2 // BACKFIRE & SHIFT SOUNDS (OUTSIDE) VS_OUTSIDE_SHIFT_UP_1=..\Vehicles\GridMotorsports\Sounds\A1GP\A1GP_shift_up1_ex VS_OUTSIDE_SHIFT_UP_2=..\Vehicles\GridMotorsports\Sounds\A1GP\A1GP_shift_up1_ex VS_OUTSIDE_SHIFT_UP_3=..\Vehicles\GridMotorsports\Sounds\A1GP\A1GP_shift_up2_ex VS_OUTSIDE_SHIFT_DOWN_1=..\Vehicles\GridMotorsports\Sounds\A1GP\A1GP_shift_down1_ex VS_OUTSIDE_SHIFT_DOWN_2=..\Vehicles\GridMotorsports\Sounds\A1GP\A1GP_shift_down2_ex VS_OUTSIDE_SHIFT_DOWN_3=..\Vehicles\GridMotorsports\Sounds\A1GP\A1GP_shift_down2_ex VS_OUTSIDE_BACKFIRE_1=..\Vehicles\GridMotorsports\Sounds\A1GP\A1GPex_bf VS_OUTSIDE_BACKFIRE_2=..\Vehicles\GridMotorsports\Sounds\A1GP\A1GPex_bf_1 VS_OUTSIDE_BACKFIRE_3=..\Vehicles\GridMotorsports\Sounds\A1GP\A1GPex_bf_2 // ROAD SURFACE SOUNDS (INSIDE) VS_INSIDE_ROADNOISE_DRY=TMTires\roadroll_in.wav VS_INSIDE_ROADNOISE_WET=TMTires\roadroll_in.wav VS_INSIDE_ROADNOISE_GRASS=TMTires\grassroll_in.wav VS_INSIDE_ROADNOISE_DIRT=TMTires\gravelroll_in.wav VS_INSIDE_ROADNOISE_GRAVEL=TMTires\gravelroll_in.wav VS_INSIDE_ROADNOISE_RUMBLESTRIP=Secondary\rumble_in.wav // ROAD SURFACE SOUNDS (OUTSIDE) VS_OUTSIDE_ROADNOISE_DRY=TMTires\roadroll_ex.wav VS_OUTSIDE_ROADNOISE_WET=TMTires\roadroll_ex.wav VS_OUTSIDE_ROADNOISE_GRASS=TMTires\grassroll_ex.wav VS_OUTSIDE_ROADNOISE_DIRT=TMTires\gravelroll_ex.wav VS_OUTSIDE_ROADNOISE_GRAVEL=TMTires\gravelroll_ex.wav VS_OUTSIDE_ROADNOISE_RUMBLESTRIP=Secondary\rumble_ex.wav // SKID SOUNDS (INSIDE) VS_INSIDE_TIRE_SCRUB=TMTires\scrub1_dry_in.wav VS_INSIDE_SKID_DRY=..\Vehicles\GridMotorsports\Sounds\GridMotorsports\skid2_dry_in.wav VS_INSIDE_SKID_WET=TMTires\skid2_dry_in.wav VS_INSIDE_SKID_GRASS=TMTires\grassskid_in.wav VS_INSIDE_SKID_DIRT=TMTires\gravelskid_in.wav VS_INSIDE_SKID_GRAVEL=TMTires\gravelskid_in.wav // SKID SOUNDS (OUTSIDE) VS_OUTSIDE_TIRE_SCRUB=TMTires\scrub1_dry_ex.wav VS_OUTSIDE_SKID_DRY=TMTires\skid2_dry_ex.wav VS_OUTSIDE_SKID_WET=TMTires\skid2_dry_ex.wav VS_OUTSIDE_SKID_GRASS=TMTires\grassskid_ex.wav VS_OUTSIDE_SKID_DIRT=TMTires\gravelskid_ex.wav VS_OUTSIDE_SKID_GRAVEL=TMTires\gravelskid_ex.wav // CONTACT SOUNDS (INSIDE) VS_INSIDE_SCRAPING=secondary\scrape_barrier_in.wav VS_INSIDE_HIT_WALL_1=secondary\hit1_wall.wav VS_INSIDE_HIT_WALL_2=secondary\hit2_wall.wav VS_INSIDE_HIT_WALL_3=secondary\hit3_wall.wav VS_INSIDE_HIT_WALL_4=secondary\hit4_wall.wav VS_INSIDE_HIT_WALL_5=secondary\hit5_wall.wav VS_INSIDE_HIT_OTHERCAR_1=secondary\hit1_vehicle.wav VS_INSIDE_HIT_OTHERCAR_2=secondary\hit2_vehicle.wav VS_INSIDE_HIT_OTHERCAR_3=secondary\hit3_vehicle.wav VS_INSIDE_HIT_OTHERCAR_4=secondary\hit4_vehicle.wav VS_INSIDE_HIT_OTHERCAR_5=secondary\hit5_vehicle.wav VS_INSIDE_HIT_CONE=secondary\conehit.wav // CONTACT SOUNDS (OUTSIDE) VS_OUTSIDE_SCRAPING=secondary\scrape_barrier_ex.wav VS_OUTSIDE_HIT_WALL_1=secondary\hit1_wall.wav VS_OUTSIDE_HIT_WALL_2=secondary\hit2_wall.wav VS_OUTSIDE_HIT_WALL_3=secondary\hit3_wall.wav VS_OUTSIDE_HIT_WALL_4=secondary\hit4_wall.wav VS_OUTSIDE_HIT_WALL_5=secondary\hit5_wall.wav VS_outSIDE_HIT_OTHERCAR_1=secondary\hit1_vehicle.wav VS_outSIDE_HIT_OTHERCAR_2=secondary\hit2_vehicle.wav VS_outSIDE_HIT_OTHERCAR_3=secondary\hit3_vehicle.wav VS_outSIDE_HIT_OTHERCAR_4=secondary\hit4_vehicle.wav VS_outSIDE_HIT_OTHERCAR_5=secondary\hit5_vehicle.wav VS_OUTSIDE_HIT_CONE=secondary\conehit.wav // AMBIENT SOUNDS (INSIDE) VS_INSIDE_SPEED_LIMITER_TOGGLE=secondary\limiter.wav VS_INSIDE_LAUNCH_CONTROL_TOGGLE=secondary\launch.wav VS_INSIDE_WIND_NOISE=secondary\roadstones_in.wav VS_INSIDE_ON_FIRE=secondary\fire_in.wav VS_INSIDE_TRACTION_CONTROL=secondary\tc_in.wav // AMBIENT SOUNDS (OUTSIDE) VS_OUTSIDE_SPEED_LIMITER_TOGGLE=secondary\limiter.wav VS_OUTSIDE_LAUNCH_CONTROL_TOGGLE=secondary\launch.wav VS_OUTSIDE_WIND_NOISE=secondary\roadstones_ex.wav VS_OUTSIDE_ON_FIRE=secondary\fire_in.wav VS_OUTSIDE_TRACTION_CONTROL=secondary\tc_in.wav VS_INSIDE_SEAT=Secondary\seat.wav VS_INSIDE_MIRROR=Secondary\mirror.wav //------------------------- // ATTENUATION //------------------------- EngineRange=80.0 EngineShape=1.00 EngineAmbient=2.00 ShiftRange=80.0 ShiftShape=1.00 ShiftAmbient=2.00 OtherRange=80.0 OtherShape=0.70 OtherAmbient=0.70 // ENGINE VOLUME MIX playerEngineVolumeMinimum=0.5 playerEngineVolumeThrottleFraction=0.2 playerEngineVolumeRevFraction=0.3 non-playerEngineVolumeMinimum=0.3 non-playerEngineVolumeThrottleFraction=0.3 non-playerEngineVolumeRevFraction=0.4 // ENGINE THROTTLE-POSITION MIX EngineLoadBlendInside=(0.3,0.7) // power sound starts to blend in at 30% throttle, coast sound blends out at 70% EngineLoadBlendOutside=(0.3,0.7) // power sound starts to blend in at 30% throttle, coast sound blends out at 70% // ENGINE REV-SAMPLE MIX // RPMs need to overlap properly from one sample to the next (maximum of two playing at once). // The first minimum RPM should be above zero but low enough to hear an engine stall. // coast inside EngRPMCoastInside=(0, 1.00, 3312.00, 1955.00) // zero-based engine number, minimum RPM, maximum RPM, natural RPM at which sample was recorded EngRPMCoastInside=(1, 1795.00, 6303.00, 3400.00) EngRPMCoastInside=(2, 5235.00, 10000.00, 5100.00) // power inside EngRPMPowerInside=(0, 1.00, 3312.00, 1955.00) // zero-based engine number, minimum RPM, maximum RPM, natural RPM at which sample was recorded EngRPMPowerInside=(1, 1795.00, 6303.00, 3400.00) EngRPMPowerInside=(2, 5235.00, 10000.00, 5100.00) // coast outside EngRPMCoastOutside=(0, 1.00, 2564.00, 2400.00) // zero-based engine number, minimum RPM, maximum RPM, natural RPM at which sample was recorded EngRPMCoastOutside=(1, 1603.00, 5150.00, 4800.00) EngRPMCoastOutside=(2, 4017.00, 10500.00, 9600.00) // power outside EngRPMPowerOutside=(0, 1.00, 2564.00, 2400.00) // zero-based engine number, minimum RPM, maximum RPM, natural RPM at which sample was recorded EngRPMPowerOutside=(1, 1603.00, 5150.00, 4800.00) EngRPMPowerOutside=(2, 4017.00, 10500.00, 9600.00) // TRANNY-SAMPLE MIX //VS_INSIDE_COAST_TRANNY_1=rF1engine\rF1_tw_offrpm.wav //VS_INSIDE_COAST_TRANNY_2=rF1engine\rF1_tw_offrpm.wav //VS_INSIDE_POWER_TRANNY_1=rF1engine\rF1_tw_onrpm.wav //VS_INSIDE_POWER_TRANNY_2=rF1engine\rF1_tw_onrpm.wav //VS_OUTSIDE_COAST_TRANNY_1=Rhez\trans_offlow.wav //VS_OUTSIDE_COAST_TRANNY_2=Rhez\trans_offhigh.wav //VS_OUTSIDE_POWER_TRANNY_1=Rhez\trans_onlow.wav //VS_OUTSIDE_POWER_TRANNY_2=Rhez\trans_onhigh.wav TrannyInitialRampRPM=2000.0 // ramp volume up to this driveshaft RPM because low pitches sound bad TrannyCoastBlendRPMInside=(2000.0, 9500.0) // blend range using driveshaft RPM TrannyCoast1RPMTorqueInside=(2736, 240.0) // natural RPM at which sample was recorded, transmission torque (in Nm) for maximum volume TrannyCoast2RPMTorqueInside=(8643, 240.0) TrannyPowerBlendRPMInside=(2000.0, 9500.0) TrannyPower1RPMTorqueInside=(4294, 320.0) TrannyPower2RPMTorqueInside=(9398, 320.0) TrannyCoastBlendRPMOutside=(4000.0, 10000.0) // blend range using driveshaft RPM TrannyCoast1RPMTorqueOutside=(3373, 240.0) // natural RPM at which sample was recorded, transmission torque (in Nm) for maximum volume TrannyCoast2RPMTorqueOutside=(4100, 240.0) TrannyPowerBlendRPMOutside=(4000.0, 10000.0) TrannyPower1RPMTorqueOutside=(3373, 320.0) TrannyPower2RPMTorqueOutside=(7785, 320.0) // BRAKE HISS VS_INSIDE_BRAKES_LOW=Rhez\brakes_low_in.wav // low-speed VS_INSIDE_BRAKES_HIGH=Rhez\brakes_high_in.wav // high-speed VS_OUTSIDE_BRAKES_LOW=Rhez\brakes_low_ex.wav // low-speed VS_OUTSIDE_BRAKES_HIGH=Rhez\brakes_high_ex.wav // high-speed // Note: all speeds are in meters/sec: 50.0 m/s = 112 mph = 180 kph // // Lower BrakePressure numbers will cause the volume to ramp up faster with // less applied pressure, and will be more steady at higher pressures. // Higher BrakePressure numbers will tend to make the volume more dependent // on applied pressure. // // Temperature effects on brake hiss volume are not implemented yet. BrakeRampSpeed=3.0 // volume ramps up to this speed BrakeBlendSpeeds=(8.0, 23.0) // blends between low- and high-speed brake hiss BrakeFadeSpeeds=(23.0, 42.0) // fades out high-speed brake hiss between these speeds BrakePressure=0.20 // defines how brake pressure affects brake hiss volume