//----------------------- // ENGINE SOUNDS //----------------------- // ENGINE SOUNDS (INSIDE) VS_INSIDE_POWER_ENGINE_1=3, ..\Vehicles\GridMotorsports\Sounds\C6R\int_idle.wav VS_INSIDE_POWER_ENGINE_2=2.04, ..\Vehicles\GridMotorsports\Sounds\C6R\int_power.wav VS_INSIDE_POWER_ENGINE_3=null VS_INSIDE_POWER_ENGINE_4=null VS_INSIDE_COAST_ENGINE_1=2, ..\Vehicles\GridMotorsports\Sounds\C6R\int_idle.wav VS_INSIDE_COAST_ENGINE_2=2.56, ..\Vehicles\GridMotorsports\Sounds\C6R\int_coast.wav VS_INSIDE_COAST_ENGINE_3=null VS_INSIDE_COAST_ENGINE_4=null VS_INSIDE_ENGINE_STARTER=7, ..\Vehicles\GridMotorsports\Sounds\C6R\int_starter.wav VS_INSIDE_ENGINE_STARTING=7, ..\Vehicles\GridMotorsports\Sounds\C6R\int_starting.wav // ENGINE SOUNDS (OUTSIDE) VS_OUTSIDE_POWER_ENGINE_1=3.75, ..\Vehicles\GridMotorsports\Sounds\C6R\ext_idle.wav VS_OUTSIDE_POWER_ENGINE_2=3.59, ..\Vehicles\GridMotorsports\Sounds\C6R\ext_power.wav VS_OUTSIDE_POWER_ENGINE_3=null VS_OUTSIDE_POWER_ENGINE_4=null VS_OUTSIDE_COAST_ENGINE_1=2.87, ..\Vehicles\GridMotorsports\Sounds\C6R\ext_idle.wav VS_OUTSIDE_COAST_ENGINE_2=3.32, ..\Vehicles\GridMotorsports\Sounds\C6R\ext_coast.wav VS_OUTSIDE_COAST_ENGINE_3=null VS_OUTSIDE_COAST_ENGINE_4=null VS_OUTSIDE_ENGINE_STARTER=8, ..\Vehicles\GridMotorsports\Sounds\C6R\ext_starter.wav VS_OUTSIDE_ENGINE_STARTING=8, ..\Vehicles\GridMotorsports\Sounds\C6R\ext_starting.wav // BACKFIRE & SHIFT SOUNDS (INSIDE) VS_INSIDE_SHIFT_UP_1=0.65, ..\Vehicles\GridMotorsports\Sounds\C6R\int_shift_up_1.wav VS_INSIDE_SHIFT_UP_2=0.65, ..\Vehicles\GridMotorsports\Sounds\C6R\int_shift_up_2.wav VS_INSIDE_SHIFT_UP_3=0.65, ..\Vehicles\GridMotorsports\Sounds\C6R\int_shift_up_1.wav VS_INSIDE_SHIFT_DOWN_1=1.05, ..\Vehicles\GridMotorsports\Sounds\C6R\int_shift_down.wav VS_INSIDE_SHIFT_DOWN_2=1.05, ..\Vehicles\GridMotorsports\Sounds\C6R\int_shift_down.wav VS_INSIDE_SHIFT_DOWN_3=1.05, ..\Vehicles\GridMotorsports\Sounds\C6R\int_shift_down.wav VS_INSIDE_BACKFIRE_1=10, ..\Vehicles\GridMotorsports\Sounds\C6R\int_backfire_1.wav VS_INSIDE_BACKFIRE_2=null VS_INSIDE_BACKFIRE_3=10, ..\Vehicles\GridMotorsports\Sounds\C6R\int_backfire_2.wav // BACKFIRE & SHIFT SOUNDS (OUTSIDE) VS_OUTSIDE_SHIFT_UP_1=0.9, ..\Vehicles\GridMotorsports\Sounds\C6R\ext_shift_up.wav VS_OUTSIDE_SHIFT_UP_2=0.9, ..\Vehicles\GridMotorsports\Sounds\C6R\ext_shift_up.wav VS_OUTSIDE_SHIFT_UP_3=0.9, ..\Vehicles\GridMotorsports\Sounds\C6R\ext_shift_up.wav VS_OUTSIDE_SHIFT_DOWN_1=1.1, ..\Vehicles\GridMotorsports\Sounds\C6R\ext_shift_down.wav VS_OUTSIDE_SHIFT_DOWN_2=1.1, ..\Vehicles\GridMotorsports\Sounds\C6R\ext_shift_down.wav VS_OUTSIDE_SHIFT_DOWN_3=1.1, ..\Vehicles\GridMotorsports\Sounds\C6R\ext_shift_down.wav VS_OUTSIDE_BACKFIRE_1=3, ..\Vehicles\GridMotorsports\Sounds\C6R\ext_backfire01.wav VS_OUTSIDE_BACKFIRE_2=2, ..\Vehicles\GridMotorsports\Sounds\C6R\ext_backfire02.wav VS_OUTSIDE_BACKFIRE_3=2, ..\Vehicles\GridMotorsports\Sounds\C6R\ext_backfire03.wav // ROAD SURFACE SOUNDS (INSIDE) VS_INSIDE_ROADNOISE_DRY=0.35, TMTires\roadroll_in.wav VS_INSIDE_ROADNOISE_WET=0.35, TMTires\roadroll_in.wav VS_INSIDE_ROADNOISE_GRASS=0.5, TMTires\grassroll_in.wav VS_INSIDE_ROADNOISE_DIRT=0.5, TMTires\gravelroll_in.wav VS_INSIDE_ROADNOISE_GRAVEL=6.5, TMTires\gravelroll_in.wav VS_INSIDE_ROADNOISE_RUMBLESTRIP=4, Secondary\rumble_in.wav // ROAD SURFACE SOUNDS (OUTSIDE) VS_OUTSIDE_ROADNOISE_DRY=0.5, TMTires\roadroll_ex.wav VS_OUTSIDE_ROADNOISE_WET=0.5, TMTires\roadroll_ex.wav VS_OUTSIDE_ROADNOISE_GRASS=0.7, TMTires\grassroll_ex.wav VS_OUTSIDE_ROADNOISE_DIRT=0.7, TMTires\gravelroll_ex.wav VS_OUTSIDE_ROADNOISE_GRAVEL=6.5, TMTires\gravelroll_ex.wav VS_OUTSIDE_ROADNOISE_RUMBLESTRIP=0.5, Secondary\rumble_ex.wav // SKID SOUNDS (INSIDE) VS_INSIDE_TIRE_SCRUB=0.4, TMTires\scrub1_dry_in.wav VS_INSIDE_SKID_DRY=0.4, TMTires\skid2_dry_in.wav VS_INSIDE_SKID_WET=0.4, TMTires\skid2_dry_in.wav VS_INSIDE_SKID_GRASS=0.6, TMTires\grassskid_in.wav VS_INSIDE_SKID_DIRT=0.5, TMTires\gravelskid_in.wav VS_INSIDE_SKID_GRAVEL=6.5, TMTires\gravelskid_in.wav // SKID SOUNDS (OUTSIDE) VS_OUTSIDE_TIRE_SCRUB=0.35, TMTires\scrub1_dry_ex.wav VS_OUTSIDE_SKID_DRY=0.35, TMTires\skid2_dry_ex.wav VS_OUTSIDE_SKID_WET=0.35, TMTires\skid2_dry_ex.wav VS_OUTSIDE_SKID_GRASS=0.6, TMTires\grassskid_ex.wav VS_OUTSIDE_SKID_DIRT=0.6, TMTires\gravelskid_ex.wav VS_OUTSIDE_SKID_GRAVEL=6.5, TMTires\gravelskid_ex.wav // CONTACT SOUNDS (INSIDE) VS_INSIDE_SCRAPING=2.25, secondary\scrape_barrier_in.wav VS_INSIDE_HIT_WALL_1=secondary\hit1_wall.wav VS_INSIDE_HIT_WALL_2=secondary\hit2_wall.wav VS_INSIDE_HIT_WALL_3=secondary\hit3_wall.wav VS_INSIDE_HIT_WALL_4=secondary\hit4_wall.wav VS_INSIDE_HIT_WALL_5=secondary\hit5_wall.wav VS_INSIDE_HIT_OTHERCAR_1=secondary\hit1_vehicle.wav VS_INSIDE_HIT_OTHERCAR_2=secondary\hit2_vehicle.wav VS_INSIDE_HIT_OTHERCAR_3=secondary\hit3_vehicle.wav VS_INSIDE_HIT_OTHERCAR_4=secondary\hit4_vehicle.wav VS_INSIDE_HIT_OTHERCAR_5=secondary\hit5_vehicle.wav VS_INSIDE_HIT_CONE=secondary\conehit.wav // CONTACT SOUNDS (OUTSIDE) VS_OUTSIDE_SCRAPING=secondary\scrape_barrier_ex.wav VS_OUTSIDE_HIT_WALL_1=secondary\hit1_wall.wav VS_OUTSIDE_HIT_WALL_2=secondary\hit2_wall.wav VS_OUTSIDE_HIT_WALL_3=secondary\hit3_wall.wav VS_OUTSIDE_HIT_WALL_4=secondary\hit4_wall.wav VS_OUTSIDE_HIT_WALL_5=secondary\hit5_wall.wav VS_outSIDE_HIT_OTHERCAR_1=secondary\hit1_vehicle.wav VS_outSIDE_HIT_OTHERCAR_2=secondary\hit2_vehicle.wav VS_outSIDE_HIT_OTHERCAR_3=secondary\hit3_vehicle.wav VS_outSIDE_HIT_OTHERCAR_4=secondary\hit4_vehicle.wav VS_outSIDE_HIT_OTHERCAR_5=secondary\hit5_vehicle.wav VS_OUTSIDE_HIT_CONE=secondary\conehit.wav // AMBIENT SOUNDS (INSIDE) VS_INSIDE_SPEED_LIMITER_TOGGLE=null VS_INSIDE_LAUNCH_CONTROL_TOGGLE=null VS_INSIDE_WIND_NOISE=..\Vehicles\GridMotorsports\Sounds\1988\FX\WINDroll_in.wav VS_INSIDE_ON_FIRE=0.5, secondary\fire_in.wav VS_INSIDE_HORN=Null VS_INSIDE_TRACTION_CONTROL=4, ..\Vehicles\GridMotorsports\Sounds\C6R\int_rupteur.wav // AMBIENT SOUNDS (OUTSIDE) VS_OUTSIDE_SPEED_LIMITER_TOGGLE=null VS_OUTSIDE_LAUNCH_CONTROL_TOGGLE=null VS_OUTSIDE_WIND_NOISE=0.5, secondary\roadstones_ex.wav VS_OUTSIDE_ON_FIRE=0.5, secondary\fire_in.wav VS_OUTSIDE_HORN=Null VS_OUTSIDE_TRACTION_CONTROL=2.5, ..\Vehicles\GridMotorsports\Sounds\C6R\ext_rupteur.wav VS_INSIDE_SEAT=0.5, Secondary\seat.wav VS_INSIDE_MIRROR=Secondary\mirror.wav //------------------------- // ATTENUATION //------------------------- // ATTENUATION EngineRange=60.0 EngineShape=0.95 EngineAmbient=1.50 ShiftRange=60.0 ShiftShape=1.00 ShiftAmbient=1.00 OtherRange=40.0 OtherShape=1.00 OtherAmbient=1.00 // ENGINE VOLUME MIX playerEngineVolumeMinimum=0.5 playerEngineVolumeThrottleFraction=0.5 playerEngineVolumeRevFraction=0.5 non-playerEngineVolumeMinimum=0.3 non-playerEngineVolumeThrottleFraction=0.3 non-playerEngineVolumeRevFraction=0.4 // ENGINE THROTTLE-POSITION MIX EngineLoadBlendInside=(0.1,0.8) // power sound starts to blend in at 30% throttle, coast sound blends out at 70% EngineLoadBlendOutside=(0.1,0.8) // power sound starts to blend in at 30% throttle, coast sound blends out at 70% // ENGINE REV-SAMPLE MIX // RPMs need to overlap properly from one sample to the next (maximum of two playing at once). // The first minimum RPM should be above zero but low enough to hear an engine stall. // coast inside EngRPMCoastInside=(0, 50.00, 3043.00, 1190.00) // zero-based engine number, minimum RPM, maximum RPM, natural RPM at which sample was recorded EngRPMCoastInside=(1, 2405.00, 30000.00, 5000.00) EngRPMCoastInside=(2, 0000.00, 0000.00, 0000.00) EngRPMCoastInside=(3, 0000.00, 0000.00, 0000.00) // power inside EngRPMPowerInside=(0, 50.00, 3043.00, 1190.00) // zero-based engine number, minimum RPM, maximum RPM, natural RPM at which sample was recorded EngRPMPowerInside=(1, 2405.00, 30000.00, 5800.00) EngRPMPowerInside=(2, 0000.00, 0000.00, 0000.00) EngRPMPowerInside=(3, 0000.00, 0000.00, 0000.00) // coast outside EngRPMCoastoutside=(0, 50.00, 2643.00, 1250.00) // zero-based engine number, minimum RPM, maximum RPM, natural RPM at which sample was recorded EngRPMCoastoutside=(1, 2005.00, 30000.00, 4956.00) EngRPMCoastoutside=(2, 0000.00, 0000.00, 0000.00) EngRPMCoastoutside=(3, 0000.00, 0000.00, 0000.00) // power outside EngRPMPoweroutside=(0, 50.00, 2643.00, 1250.00) // zero-based engine number, minimum RPM, maximum RPM, natural RPM at which sample was recorded EngRPMPoweroutside=(1, 2005.00, 30000.00, 4200.00) EngRPMPoweroutside=(2, 0000.00, 0000.00, 0000.00) EngRPMPoweroutside=(3, 0000.00, 0000.00, 0000.00 // TRANNY-SAMPLE MIX VS_INSIDE_COAST_TRANNY_1=Howston\tw_soft_offlow.wav VS_INSIDE_COAST_TRANNY_2=Howston\tw_soft_offhigh.wav VS_INSIDE_POWER_TRANNY_1=Howston\tw_soft_onlow.wav VS_INSIDE_POWER_TRANNY_2=Howston\tw_soft_onhigh.wav TrannyInitialRampRPM=2000.0 // ramp volume up to this driveshaft RPM because low pitches sound bad TrannyCoastBlendRPMInside=(2000.0, 3000.0) // blend range using driveshaft RPM TrannyCoast1RPMTorqueInside=(1900, 200.0) // natural RPM at which sample was recorded, transmission torque (in Nm) for maximum volume TrannyCoast2RPMTorqueInside=(1900, 150.0) TrannyPowerBlendRPMInside=(2000.0, 3000.0) TrannyPower1RPMTorqueInside=(1900, 200.0) TrannyPower2RPMTorqueInside=(1900, 240.0) TrannyCoastBlendRPMOutside=(2000.0, 2700.0) // blend range using driveshaft RPM TrannyCoast1RPMTorqueOutside=(1900, 150.0) // natural RPM at which sample was recorded, transmission torque (in Nm) for maximum volume TrannyCoast2RPMTorqueOutside=(1900, 150.0) TrannyPowerBlendRPMOutside=(2000.0, 2700.0) TrannyPower1RPMTorqueOutside=(1900, 150.0) TrannyPower2RPMTorqueOutside=(1900, 240.0) // BRAKE HISS //VS_INSIDE_BRAKES_LOW=2, Rhez\brakes_low_in.wav // low-speed //VS_INSIDE_BRAKES_HIGH=5, Rhez\brakes_high_in.wav // high-speed //VS_OUTSIDE_BRAKES_LOW=2, Rhez\brakes_low_ex.wav // low-speed VS_OUTSIDE_BRAKES_HIGH=2.5, Rhez\brakes_high_ex.wav // high-speed // Note: all speeds are in meters/sec: 50.0 m/s = 112 mph = 180 kph // // Lower BrakePressure numbers will cause the volume to ramp up faster with // less applied pressure, and will be more steady at higher pressures. // Higher BrakePressure numbers will tend to make the volume more dependent // on applied pressure. // // Temperature effects on brake hiss volume are not implemented yet. BrakeRampSpeed=3.0 // volume ramps up to this speed BrakeBlendSpeeds=(8.0, 23.0) // blends between low- and high-speed brake hiss BrakeFadeSpeeds=(23.0, 42.0) // fades out high-speed brake hiss between these speeds BrakePressure=0.20 // defines how brake pressure affects brake hiss volume